> No one interacts with everyone else. They find a guild and play with those people.
This really depends on the MMO. In World of Warcraft, yes this is majorly the case in the past few years. In games like FFXIV, this is most certainly not the case.
WoW enables the behavior of only playing with your guild because the community at large is toxic which is also enabled by the game.
FFXIV has a much stronger community, players greeting each other in cities, sitting down to watch a Bard play video game music on a harp or everyone chatting in party chat through cutscenes in main story dungeons.
There is a sense of community in these games that draws people to them. I think certain groups of people do want to be a part of a large crowd, but not when doing so puts them at risk of being put down like in WoW.
This really depends on the MMO. In World of Warcraft, yes this is majorly the case in the past few years. In games like FFXIV, this is most certainly not the case.
WoW enables the behavior of only playing with your guild because the community at large is toxic which is also enabled by the game.
FFXIV has a much stronger community, players greeting each other in cities, sitting down to watch a Bard play video game music on a harp or everyone chatting in party chat through cutscenes in main story dungeons.
There is a sense of community in these games that draws people to them. I think certain groups of people do want to be a part of a large crowd, but not when doing so puts them at risk of being put down like in WoW.